Over the course of four years, MadPea Productions delivered many interactive games and virtual world events...
Lost Treasure of the Inca Warrior
Epic Adventure awaits
Ancient Incan stories whisper of a hidden cave in the remote mountains of Ecuador where a vault lay sheltered from the light of day, untouched for centuries. According to legend, the vault is filled with precious gems and unimaginable treasures that are ripe for the taking. Previous explorers have left a map that leads to the place the locals call "The Devil's Cave". Scribbled on the back of the map are notes citing encounters with horrific creatures and deadly traps that guard the cave. Many who have tried to find the treasure returned with terrible injuries, missing limbs, and some never returned at all. However, not everyone is so unfortunate, and that is why we're offering you the chance of a lifetime.
MadPea Cartographers have deciphered the cryptic treasure map for you. This will not be an easy task, but if you survive and unlock the ancient Incan vault, you will be generously rewarded. Ready for a Treasure Hunt of a lifetime!?
Click here to play the game
Click here for the trailer video
Love Potion 9.9
An alchemist needs a challenge.
Phinneas Phicklephogg has mastered all the lessons in the Spellmaster's Guide to Alchemy, 2nd Edition and life has become a monotany of talismans, wards, and curses.
With Love in the air, people are pounding down his door for ways to protect and control the heart, but the one thing he can't create is True Love in a bottle. Or can he? Join Phinneas' adventure to brew Love Potion 9.9. Perfection may be overrated but the rewards of True Love never are!
Room 326 Mystery
Do you dare to enter Room 326 and discover the evil secrets it holds?
The Silent Peacock Hotel has been recently closed for an investigation after 15 people have disappeared from their premises. What the people have in common is that they all have spent a night in Room 326.
It's a mystery of how this could have happened since the door was locked and there were no signs of struggle or forced entry. All of the personal belongings of the guests have been untouched. The local police has been left clueless.
The players will take the role as private investigators to examine the evidence and search for the truth behind the disappearances.
The Enchanted Forest Hunt
A sorcerer, dark in spirit and craft, happened upon the Princess Enid in the forest one day.
So besotted was he by her beauty and compassion he sought to keep her by his side always. To this end, one night while princess Enid slept, he crept into her bed chamber and plucked 15 hairs from her head. With each strand he pulled, he captured one of Enid's memories of her life before she met him. When Enid awoke, she found herself in a beautiful garden. She had no memory that this was not her home and when she saw the sorcerer, she had no memory that he had stolen her away in the night.
Every morning he comes to visit Enid and every evening he leaves, after spending the day basking in the glow of her kindness and love. Each evening when he leaves, he carefully replaces the lock on the garden gate. An enchanted lock he has fashioned from the strands of hair he plucked from Enid's head. A lock that has braided her lost memories together and makes it impossible for her to ever remember who she is or who might be missing her. As long as she never finds her lost memories, Enid will stay in the secret garden, locked away from her kingdom. Unable to free them from the frost that has settled over the land in her absence.
Carneval
One hell of a ride
The stale smell of the air and the nearly tangible sensation of despair will make you want to turn back before even entering.
Your throat feels tight and eyes are watering, trying their best to adjust to the dustiness. Deep inside you know already that death lurks around here, yet you're mesmerized and unable to run away. The calls of dancing souls have captured your mind and you feel the sudden urge to dive in to unite with them. What you don't realize is that, I am and you are, one of them already.
Full of frights and cloaked in shadows, the Carneval stands still, frozen in time. There are whispers and scaretales of its frightening adventures, haunted rides and unparalleled mysteries. Those who seek adventure are encouraged to step right up and prepare for an experience that will leave you begging for more.
Ladies and Gentlemen, welcome to the Madness.
The Carneval gates open at Halloween 12pm PDT.
The Case of Praying Mary Hunt
"No bodies were found"
Legend of the Month is a series of hunts, where each month a new legend is discovered and the stories take you on interactive grid-wide adventures. This Halloween we're immersing ourselves to the story of Mary Millar, a serial killer.
Widow Millar was nicknamed 'Praying Mary' due to gruesome killings of three of her husbands and praying next to their dead bodies. Mary denied everything and claimed it was all a misunderstanding. Her motives were never understood. Once Mary was caught during her murderous act towards husband number four, she was sent to the Peatonville Asylum and was locked away in an isolated cell. The number XVIII was engraved over and over on Mary's cell, but no one has been able to figure out the meaning for it. Mary herself passed away under sinister circumstances in the Peatonville Asylum and the case went cold.
Millar's abandoned house was long closed from public until it was eventually sold to a family fairly recently. While refurbishing the house, they discovered a hidden journal underneath the planks on the floor. The journal seems to have been written by Mary herself and it desribes clearly how Mary did not only kill the three men who married her, but also the 15, who refused her proposal.
Thorough investigation confirmed that 15 men went indeed missing during the years of 1920 and 1933. The grounds of the former Millar house were turned upside down, but no bodies were found. The journal is the only clue of what has happened to these men. On each page of the journal, next to the description of the killings, Mary has drawn a cross with jibberish on it. It's believed that when someone deciphers the message, the bodies of the men can finally be found and their souls released to rest in peace.
Sanity Falls
The most popular MadPea game yet
Welcome to Sanity Falls, a small eerie town, where everything is not quite as it seems.
Click here for the trailer video
Meet Alexander Blackwell, a 35-year old psychologist, who came to Sanity Falls with his wife, Livea Blackwell. Alex has been under a lot of stress lately and is on a sick leave to recharge his batteries. Something goes wrong and Alex wakes up on the Sanity Falls bridge, covered in blood, drugged and without a memory of recent events.
He receives a video of his wife being tortured and is blackmailed to steal a large sum of money to get his wife back alive. "What would you do if you lost your most precious..."
As Alex fights the clock ticking down, he realizes that strange things are happening around him and he’s not sure what is real anymore. Who is EE and why are the posters of Livea all over the town. Why doesn't his home feel his own, why are the items belonging to some other man?
Enter a game that will make you question your sanity. Someone is watching your every move.
Peatonville Mystery
We all go a little mad sometimes
Peatonville Asylum was built on an isolated island with little contact to the outside world.
Click here for the trailer video
Top class doctors and staff were hired to treat the most severely mentally damaged patients and a special large grant was assigned to this rehabilitation programme aiming to use new technologies and methods in making the patients fit for society again.
As well as brainwashing, community circles, electric shocks and compassion treatments, the patients had very strict daily routines, compared to a monastery. They were under constant surveillance.
The program started to show tremendous progress in a short amount of time and more money was invested and donated to assure that the Peatonville Asylum would become the best mental health facility in the country.
However, in November 1943, all 22 residents both patients and staff all vanished without a trace. The location is believed to be haunted. Peatonville Asylum was never re-opened again.
Following the traces and a journal found in the Asylum, the players learnt about the Soulstone, an ancient artifact full of evil. The journey of discovery led them into the depths of torture and despair beyond wildest nightmares. Once the players successfully managed to get rid of the stone and survive the madness, they were rewarded.
The Dark Room Hunt
Are you afraid of the ghosts?
The Book of Ghosts has been around for centuries. It contains the most famous stories of hauntings all over the grid. Many of the ghosts have been spotted before, but no one has managed to catch them on film. Equipped with our special Camera, the players needed to find the ghosts based on the clues of the Book of Ghosts. Once they had captured the ghost, they had to dare to enter the Dark Room and prove those ghosts existed. Successful players got rewarded very generously.
Dead Man's Hand Hunt
Crime scene investigation at its best
The game began from a mysterious house of a notorious serial killer. Players had to investigate the crime scene and search the house and surroundings for clues. The killer kept all his 52 victims in the house for a certain period of time and each of them had left something behind that gave a hint where they have been buried. Once all bodies were found, the players would find a conclusion to the story.
Storybook
Live the Story
Do you remember how your mother or father used to tell you bedtime stories and how nice it felt? Go back to the childhood and live the folktales from different nations through our immersive Storybook. Stories available: Kalevala (Finland), Urashima Taro (Japan)
Click here to play the game
Hoshi Island
Madness in cartoon style
Hoshi Island was a place of cartoon madness with theme park rides, Escape the rooms, Crystal hunt, Pea Farm, small solo and multiplayer games, bumper boats and events for the large community.
Virtual Medical Doctor
All you have to do is take a pill
Click here for the trailer video
Virtual Medical Doctor is the futuristic role-playing game, that gives the players a great way to experience the human body through interesting tasks as well teaches medicine in a fun and exciting way.
Guided by the Poseidon robots you will take command of one of the three different designs of Cheiron modules and be miniaturized so that you can take samples and perform surgery from within a human body. Tumbling around as you are swept along, you must anchor your module and perform tasks requiring increasing levels of skill as you manipulate the controls as fast as possible to save the life of your patient. Although the game is for entertainment it is based on real medical scenarios. While it is not designed as an educational tool it will hopefully increase your medical knowledge.
To make sure everyone gets the required skills to perform surgeries, we have set up several training areas giving accurate information in an entertaining way. This game is also suitable to those who are completely new to Second Life and it is playable in six different languages.
The Devil's Labyrinth
Get lost... in hell
The Devil himself returned, lured you into Hell and trapped you there. Not only did you have to find your way out from the depths of the Underworld, you had to collect items to advance, slay the Evil, solve puzzles and make sure you didn't die with the various traps.
An immersive and scary adventure that kept the players returning over and over again during the several years of its existence.
The MadPea Circus
Where the demons roam at night
Legend tells of an island whose location and civilization was unknown to the common man. Food was scarce and the islanders were struggling.
They needed to travel further to the other islands to search of supplies. They found a mysterious island nearby, rich with food, fresh water and plants. They migrated there, building their homes. Until they stumbled across an ancient cave leading deep into the underworld. Their curiousity was fatal to them. Accidentally playing with the ancient artifacts they raised hell and opened the gate to the labyrinth. The Demons escaped and massacred the village, leaving the ground cursed and demolished, and the gate open. Most of the island was burnt to crisp.
The animals from the woods that survived, came and fed on the remains of the dead bodies. Their young were mutated into something horrible, many generations later real beasts were born, bound to the underworld. Highly intelligent and extremely demonic animals roamed the islands at certain times, searching for pure souls to feed on.
A few decades later a group of expeditioners discovered the island and were fascinated by it. It was isolated and beautiful. It had vegetation that was unheard of. They went back to collect more people to inhabit the island, building it up, eventually setting up a glorious Circus to celebrate. Not much time passed, until strange things started happening. People were disappearing, sightings of beasts were reported. They started to keep track of the things, writing it all down. They captured some terrible creatures and placed them on the freakshow in the Circus. One young woman started seeing visions, signs everywhere. She managed to convince a few followers of the evil lurking around. They created potions and spells to combat them. Those few managed to escape before Malum opened again. They passed the story on to generations, wrote more protective spells. Not many believed them, but those who did, kept the secrets and the diaries safe.
The Island was never found again. Until now...
The Kaaos Effect
An adventure created for Orange™
The Kaaos Effect is an interactive journey through time, that gets the player drawn into an experience in which being lost is a lot of fun.
Click here for the trailer video
MadPea Productions created the storyline and used subtle advertisement for the client on the theme based on communications, as well as on bonus items. The clever way of building the game in the virtual world of Second Life, using holodeck techniques saved a lot of simulation resources, keeping the location lag free and the experience therefore smooth for players. The handling of the game was done mainly via HUD (heads-up display) that stored all the information and objects needed in the game. It also handled the transition process between the time eras. All the sounds, voiceovers, building, graphics, logos, animations, interaction with website and in-world advertising was done by MadPea.
Click here to play the game
Notes from the Voyage
Created for the Nature Publishing Group and MacMillan Publishers
An educational game about the travels of Charles Darwin
The year 2009 marked two important landmarks in science; the bicentennial of Charles Darwin's birth and the 150th anniversary of his seminal work, On The Origin of Species. The game was released to celebrate these important milestones. MadPea Productions created a HUD that looked like Darwin's Notebook. In addition to this HUD, the players also had a toolbag and compass to help them on their way to solve many fun puzzles.
The storyline and tasks were designed in close collaboration with the client. MadPea provided assistance on the general handling of the player's interface.
Reaction
Interactive Chemistry, created for Sigma-Aldrich™
The Reaction game was split into 8 working stations that were spread around the several company Second Life simulators. Reaction was the first game, where we were using a fully interactive HUD that would rez items in-world, animate the player and keep a track of the players' progress on our website.
The game was designed to be a fun way to learn chemistry. You would receive ingredients by grinding bones to dust or taking a hammer and smashing up jewellery and glasses for example. In the end you had everything needed to produce fireworks and have a fancy display to celebrate your completion of the game.
Firefly
Follow the dream and live the romance
Click here for the trailer video
Firefly was a haunting love story of a lucid dreamer who has lost the love of her life. By living the dream that has turned into a nightmare, the players would find clues and solve puzzles to discover the secrets eventually leading into an unforgettable discovery.
Swamp Hotel
The Flooded Mystery
On the 7th of August seven people vanished from the Swamp Hotel... but not without a trace. Players needed to unravel the mystery of that mass disappearance by finding out about the guests and their activities and preparing themselves for a shocking surprise involving zombies.
Mad Mines
Underwater treasure hunt
Mad Mines was a fun underwater adventure where you had to gear up with a unique scuba kit to dive in. Avoiding the evil sea life and exploding mines would lead you to finding the treasure with a generous reward.
Within
The ultimate lethal testing
Within was a secret organization and the sequel to Zodiac Killer. Almost like an alternate reality game, clues were left behind to find the best, sharpest and fastest players.
They were being recruited as new agents to prepare for a war against the aliens, who already were within us. The players had to survive lethal testing rooms and find the Mayan temple to gain knowledge to what was becoming.
Zodiac Killer
The adventure that put MadPea on the map
Click here for the trailer video
MadPea's first game was called Zodiac Killer, an adventure where a letter from a mysterious person claiming to have killed twelve people had left the police clueless.
The players had to solve ciphers and puzzles to find the trail of bodies left in caskets. Each of them had been left with a mysterious zodiac necklace that was a key to a secret underground location, where ZK was allegedly hiding.
Once the players found their way to to the location, all that was remaining was a hand with a ring. The ending was a cliffhanger that kept the players begging for more. They didn’t have to wait for long, before the sequel to ZK, Within was launched.




















